For the seekers, they can only really be knock backed. What ArenaNet gets really right is that builds matter. Mid-phases occur as well where the boss splits to the three pieces of pie. In later phases there is also a (5) bullet-hell break bar and (6) pie-shaped floor-is-lava. The main mechanics are (1) boss leashing, usually with a single high-toughness tank, (2) slowly moving pulse damage AoE’s (seekers), (3) teleport AoE’s, and (4) the circle of lightning wipe. The first boss has many pretty simple mechanics, and I have to say with the combination of these, ArenaNet has forged a very intense encounter. ArenaNet’s first foray into the realm of raiding is quite good for high difficulty, coordinated group content, and I feel if the winds of Guild Wars 2 shifted with Heart of Thorns, that wind has turned to gale force. We did it with half of our team downed at the last 30 seconds or so before the Vale Guardian would get enraged. Last night with a new higher coordination strategy my guild took down the first boss in the first wing of Guild Wars 2’s first raid.
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